Well, I got it. Writer’s block. I’m at the finale of the story. In video game terms, I need a final dungeon, a perilous place that challenges the hero and put him in extreme danger. Much more that than any area previously explored.
Now, I know that transferring mediums is not always a smooth process. What works in video games might not work on the written page. But the concept is sound. Unfortunately, I’m having trouble visualizing the dungeon without platforming properties (the whole room rotating on a hub, pitfalls, swinging from hook to hook in a bottomless room, etc). I’ll work through it eventually. It’s just realism is very important to me. These books are my children. I want them to be successful.
Anyway, thanks for reading. Have a good day.